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Reset: Psychotherapy & Video Games, 2nd Edition, by Mike Langlois
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Ninety-seven percent of all adolescents in the US play video games, & more than half of the adults in this country play video games regardless of their race or income. The military has discovered that video games decrease symptoms of PTSD in veterans, and with the advent of the iPhone, mobile technology is making social media more prevalent than ever.
Despite these numbers, clinicians are reluctant and uncertain how or when to integrate technology into their work. When social media or technology is mentioned at all, it is only as an ethical risk or liability, never as a powerful innovation in social work. This is in part due to an age-old mistrust and disdain of technology which has its roots in issues of class and psychology. But despite this, psychotherapy has passed the point where learning about technology is negotiable.
In this book, psychotherapist Mike Langlois takes a fresh look at video games and technology, their impact on our lives, and what they could mean for the future of psychotherapy.
- Sales Rank: #873957 in eBooks
- Published on: 2013-03-20
- Released on: 2013-03-20
- Format: Kindle eBook
Most helpful customer reviews
0 of 0 people found the following review helpful.
This is a good book for all those therapists who know little or ...
By David Earl Johnson, MSW, LICSW
This is a good book for all those therapists who know little or nothing about video games or the culture of gamers who spend a lot of time on-line playing games with other gamers. He does a good job introducing the topic, demonstrating the complexity of the gamers world. Gamers have their own language and social expectations. Far from isolated, gamers are imbedded in a community that has a level of interaction, loyalty and depth of intimacy that rivals urban neighborhood "homie" relationships. He argues that Its a culture that may require a therapist to research to make a credible relationship with committed gamers who come to therapy. He suggests enrolling in free demo memberships in popular games to build familiarity.
0 of 0 people found the following review helpful.
A surprising and wonderful read
By Mark D. Larson
I am finishing my CEUs to renew my LPC S license in NC. I have to complete 50 hours in two years. I read on my own far more but these hours have to be accredited. Most of them are pretty boring and repetitve; old ground, covered before. I take the test without reading some of the material and pass. HOWEVER this book, for $2.99, rocked my world. I am not been a video gamer but now I want to try them. More than that I enjoyed thinking outside the box in so many ways. I want to explore the metaphors and parallels to life lessons contained in video games with clients that love them.
What a fun and informative read.
0 of 0 people found the following review helpful.
Brilliant book
By Cathy Hasty
I got this to complete some CEUs and it is the best information I have seen in a long time. Well written, innovative, well researched and fascinating. BEST 2.99 I have spent in a long time. I have never used video games or thought much about them but Mike's work here changes my understanding. PLUS he gives some great psychoanalytic history and social commentary. Wow.
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